GioGio's Bizarre Adventure (ジョジョの奇妙な冒険 黄金の
Vento Aureo's graphics can be compared to other cel-shaded games of the PS2 era like Jet Set Radio. The developer, Capcom, utilized a game engine called "Artistoon" in order to create a graphical style similar to Araki's art style in the manga.
Most of GioGio's Bizarre Adventure's gameplay takes place in the form of hand-to-hand combat. All battles are fought 1v1, with every battle being an equivalent to a boss fight. The Stands aid the characters in battle by giving them combat abilities, as well as special attacks. Puzzles are also a part of the game, requiring the use of Stands in order to solve them.
The player must learn an opponent's moves and attack patterns in order to properly find an opening and attack. They can deliver melee attacks, use a character-exclusive special ability, or summon their Stand to attack. Stand barrages and the like are referred to in-game as a "Stand Shoot". All Stand Shoot attacks can be charged to increase their duration and eventually allow the player to attack separate from their Stand, opening up opportunities to create combos. Health cannot be restored in any matter other than Secret Factors, requiring a finer degree of skill from the player than other games of similar genre in order to succeed.
As long as a character's Stand is on, a Stand Gauge above the player's health will drain. Actions such as taking damage or blocking attacks while a Stand is on will also decrease the meter. A Stand Break occurs if the gauge empties, leaving the player without their Stand or its abilities until the gauge refills, along with other situational disadvantages.
Chapters have a letter grading based on the performance of the player, with up to 200 "GioGio Points" to be earned per chapter and 10,200 GioGio Points to be earned in the entire game. A rank is lost with every 25 points missing, from S at 200 - 190 points, A at 189 - 176, all the way to E at 100 and below. All Secret Factors on a level collectively add up to 100 GioGio Points, and are added with the percentage of the player's remaining health to make up to 200.
- Super Story Mode (SS Mode): The player follows the journey of Team Bucciarati through the events of Vento Aureo, beginning with Giorno's meeting with Bucciarati all the way to the final battle with Diavolo. There are cutscenes between stages and during some fights.
- Another Story: A secret mode that is unlocked when the player completes Super Story Mode. In this mode the player replays battles from SS Mode, but is now able to select different characters for that stage, regardless of whether or not they made an appearance in the canon fight. To unlock fights for Another Story Mode, the player must beat the respective fight in Super Story with at least a B ranking (or 150/200 GioGio Points).
- Gallery: A Mode that has JoJo goodies based on how many JoJo points the player have. This mode is not initially available and completing at least one SS Mode fight is required to unlock it. The Gallery contains extras such as soundtracks, Stage Viewer, Story Drama, concept art, images, and characters models (for playable, unplayable, and unused characters). The Gallery Mode is set inside the Stand Mr.President.
- Options: Sound and control options.
A main notable feature is the activation of Secret Factors, various interaction activated elements scattered throughout each scenario that the player progresses to as the game goes on. Considered as side-objectives, chapters can have anywhere between none to four Secret Factors to be done. As the game itself is adapted nearly entirely from the manga, playing out the scenario akin to the official canon will activate these factors, and their effects: giving power-ups to health, Stand endurance, and strength to the character, as well as heavily influencing chapter grading. A counter over the heart next to the player's health displays the Secret Factor level, with 10 being the maximum; At max, the health and Stand gauges will have doubled in length. There are multiple occasions where Secret Factors must be done in a specific order to achieve them all. Many Secret Factors also give the player advantages ranging from invulnerability to/disabling certain enemy attacks to outright winning the battle instantly. They are a unique feature that also celebrate the game's source material and reward fans and readers of the series.
Super Story (SS Mode)
Following the events of Part 5, the game's main mode has 22 chapters (21 playable and only 1 featuring a full cutscene). In each chapter the player faces a different opponent.
|1-1||Bucciarati's Coming, Part 1|
(ブチャラティが来る その① Play as Giorno Giovanna)
Starting the Super Story for the first time, gives the player a summary of part 1-4 to remind fans of the series, as well as inform new comers. After the title, there is a chatbox cutscene between Luca and Giorno, where Luca demands payment from Giorno. A counter attack is said to be made, with no details on how. Luca collapses, and Giorno walks away. A new cutscene starts and Giorno then meets Bucciarati, who wants to interrogate Giorno on what happened to Luca, starting the level. "Bucciarati's Arrival, part 1", acts as a tutorial level, recreating Giorno and Bucciarati's first fight in the Trolley. The tutorial teaches the player how to dodge, and strike. As well as teaching how to summon your Stand, use its special move, toggle Stand mode to guard, and Stand rush. And lastly, that Secret Factors will increase the players health. All this is performed on Bucciarati.
|1-2||Bucciarati's Coming, Part 2|
(ブチャラティが来る その② Play as Giorno Giovanna)
"Bucciarati's Arrival, part 2", starts with a cutscene of Bucciarati injured, after his punch from Giorno. He then escapes through a Zipper, with Giorno following suit, before he can get away. The level requires the player to chase after Bucciarati, each time he goes through a Zipper and teleports to another part of the map. The players goal is to damage Bucciarati enough, to activate a cutscene, where he hides in a stranger. And then to find the stranger, and finally beat Buciarati. The level ends with a cutscene between Giorno and Bucciarati, where Giorno states he believes Bucciarati is a good person, and recruits him, in his goal of becoming a Gangstar and the new boss of Passione
|2-1||Entering the Gang|
(ギャング入門 Play as Giorno Giovanna)
"Gang Enrollment" begins with a chatbox cutscene of Giorno visiting Polpo in his Prison Cell, so he may go through the initiation, of joining Passione. Polpo gives him a lighter, and tells him to keep it lit for 24 hours, and return it the next day. Another cutscene plays out, and a Janitor at Giorno's school accidentally puts out the lighter. He however relights it for Giorno, who turns around to find the man dead, after getting his Skull pierced with and Arrow from the Stand, Black Sabbath. It then notices Giorno, thus starting the fight. The fight requires Giorno, to try and attack Black Sabbath, whilst also avoiding its grab attacks. Once Black Sabbath has the Player it pulls out the stand. Not breaking free of the grab, results in the stand being pierced, and Health being taken away. It can grab the player through the shadows cast by parts of the map, its lunging at the player or the Stand, and the large shadows of birds above. Once Black Sabbath is beaten a cutscene plays of Black Sabbath deteriorating in the sun. A chatbox cutscene plays where Giorno returns the Lighter to Polpo. He is then made a member of Passione. Unknown to Polpo, Giorno transformed one of his Guns into a Banana, which he then tried to eat , resulting in Polpo accidentally shooting himself through the mouth, killing him. Giorno did this, for allowing the Janitor, someone not involved in the initiation, to be killed. And Polpo showing he had no remorse, in an event like that occurring.
|3-1||Capo Bucciarati; First Order From The Boss|
(ブチャラティ幹部;ボスからの第一指令 Play as Narancia Ghirga)
"Operative Bucciarati; The Boss's First Assignment", begins with a chatbox cutscene of Bucciarati, introducing Giorno to the rest of the gang. Leone Abbacchio, Guido Mista, Pannacotta Fugo and Narancia Ghirga. Each are given a card of their name and age. As soon as the introduction is over, Pericolo , a Capo of Passione, comes in for Polpo's treasure, which Bucciarati knew the location of. He hands it to Pericolo, who promotes him to Capo status. He and his gangs first mission, is protecting the daughter of the boss, Trish Una. Who is being chased by a rogue group of Passione. After accepting, Trish asks Narancia to go downtown to pick up various things for her. Narancia while downtown, comes across a member of the rogue group after Trish. Formaggio, and his Stand "Little Feet, with him revealing himself, the fight begins. The fight requires the player to stand stationary, while Aerosmith is summoned, and is used to attack Formaggio. The player has to shoot at him while he runs around shrunken down and at times disguised as a Rat, or hiding in Boxed and Trash cans. Aerosmith can fire bullets, Stand shoot, fire missiles, and Stand rush. It has a very short reload time . Formaggio's form of attack is running around shrunken and trying to make his way to the player, or chasing Aerosmith, so he can swipe at either and shrink them. Once shrunken, he can either stomp the player, or grab and throw the player to the ground. Once beaten, a cut scene will activate where Narnacia shoots Formaggio to death. Formaggio then tells Narancia, that more of group will come for him and his gang. He then dies, with Narancia weakened and upset, saying the mission to get Trish's things was not a success.
|4-1||Second Order From The Boss; 'Retrieve the Key!', Part 1|
(ボスからの第二指令;「鍵キーをゲットせよ！」 その① Play as Pannacotta Fugo)
"The Boss's Second Assignment; 'Retrieve the Key!" Begins with a chatbox cutscene of Abbacchio talking to Bucciarati and Fugo about his concerns for their current hideout, after Narancia was attacked. Giorno gives his insight to the situation, with a stern response from Abbacchio. The boss then sends a new Assignment to the Gang, through an E-mail. Instructing them to head to the ruins of Pompeii, and retrieve a Key, from a Dog Mosaic. Giorno, Abbacchio and Fugo all head to the ruins. A new cutscene starts with Fugo noticing a man in a Mirror, he warns Giorno and Abbacchio, but no one is behind them. Yet the man is still there in the Mirror. He looks like he's about to strike, and Fugo tries pushing Abbacchio and Giorno. But they disappear. And Fugo falls. He then meets the man in the Mirror, named Illuso, who says he has brought Fugo in the "World Of The Mirrors" and wants to location of the Key, starting the Level. The Level consists mainly of the player running and avoiding attacks, for a full Two minutes. However the controls for the Illuso levels, are inverted, as they are inside a Mirror. This only changes the Left and Right directions, all other actions are the same. Illsuo attacks the player, as he pops in and out of Mirrors placed around. His attacks consist of hitting, slashing, and throwing shards of Glass. His Stand "Man In The Mirror" can also hit the player, and when grabbed by it, it can slit the players Throat. If the player survives 2 minutes, the level ends.
|4-2||Second Order From The Boss; 'Retrieve the Key!', Part 2|
(ボスからの第二指令;「鍵キーをゲットせよ！」 その② Play as Leone Abbacchio)
"The Boss's second Assignment; 'Retrieve the Key!', Part 2" Starts with a chatbox cutscene, continuing from where the last level ended. Illuso advances towards Fugo, but stops as a bird falls, dead. Back in the regular World, Abbacchio is telling Giorno not to go near Purple Haze, as it's ability is a Virus that kills people quickly if in contact with it. Another cutscene then starts with Abbacchio telling Giorno to follow him, so they can get the Key. Giorno refuses and wishes to stay and help Fugo. Abbacchio says to him that he wants to help Fugo too, but the Key is more important right now. Giorno still refuses. Abbacchio tells him that they can't afford to lose all Three of them, and that they must go. Giorno refuses again, and Abbacchio decides to go by himself, while Giorno stays back. Abbacchio then finds the Dog Mosaic, but is caught by Illuso, who brings him into the Mirror World, starting the fight. The objective of the fight, is to get Illuso down to the amount of Health indicated on the Health bar. All of Illuso's attacks are the same. Except for a new tactic, where Illuso will switch to the regular World, in which the player must summon their Stand "Moody Blues" who will show up in the regular World and attack Illuso there. The controls yet again are inverted, for both User and Stand. Once the required amount of health is depleted, the level ends.
|4-3||Man in the Mirror and Purple Haze|
(マン・イン・ザ・ミラーとパープル・ヘイズ Play as Pannacotta Fugo)
"Man in the Mirror and Purple Haze" Begins with a chatbox cutscene, where Illuso goes after Giorno, now that he has roughed up Abbacchio. He brings Giorno into the Mirror world, but is shocked however to find Giorno has infected himself with Purple Haze's Virus. He then infects Illuso with it, causing him to Flee into the regular World. Starting the fight. The fight continues like the previous, with inverted controls, and Illuso hoping out of Mirrors and throwing shards of Glass. As well as the mechanic of summoning your Stand to switch between both worlds. However now the player can control Purple Haze. The objective now, is to bring Illuso's Health bar, all the way down. After the fight, another chatbox cutscene is activated, where Fugo becomes concerned for Giorno. But Giorno reassures him, telling he turned one of the Capsules into a Snake, to develop anti Venom for the Virus. And then he injects it's blood into his Chest to cure himself, before collapsing. Fugo proclaims his respect for Giorno, while Abbacchio sits near by in pain.
|5-1||The Grateful Dead|
(偉大なる死 Play as Bruno Bucciarati)
"The Grateful Dead" Starts with a chatbox cutscene, where Bucciarati's gang, are on a train. They had picked up a Turtle at the Station, and Bucciarati noticed a indentation, in it's Shell. Bucciarati puts Two and Two together, and places the Key they obtained, in the indentation. The gang then get sucked into it, and are inside the Turtle, "Coco Jumbo". Coco Jumbo has a Stand, and the Stand manifests as a small Room, with a TV, a Fridge, some Magazines, and a few Couches. However on the Train, are two more enemies, both looking for Bucciarati and his gang. One of them summons their Stand "Grateful Dead" and uses it to age everyone into Elderly People. Narancia and the others begin getting effected, so Mista and Bucciarati get out and look for the people causing this. An actual cutscene will play, where Mista walks among many Elderly People, but is grabbed, and aged rapidly, by who turns out to be the User,"Prosciutto". He then takes Mista's Gun, and shoots him in the Head. Unbeknownst to him, part of Mista's Stand, "Sex Pistols" Stopped the Bullet. One of the other enemies "Pesci" discovers the Turtle, that the Gang are hiding in. Bucciarati comes from the Ceiling, and kicks Pesci, knocking him out. He then confronts Prosciutto, and the fight begins. In this fight, the player must simply defeat Prosciutto. Prosciutto's attacks are mainly hitting the player. But Grateful Dead's attacks are hitting, swiping at the player, grabbing the player and Aging them. And lastly emitting it's mist which will too age the player and slowly deplete their Health.
|5-2||The Florence-Bound Express Train|
(フィレンツェ行き超特急 Play as Bruno Bucciarati)
"The Florence-Bound Express Train" starts with a chatbox cutscene, where Prosciutto is knocked out of the train through the Zipper hole made by Bucciarati's Sticky Fingers. Pesci starts freaking out and stops the Train, only to find Prosciutto , brutally crushed in the Trains Wheels. Bucciarati then exits, and Pesci now wants revenge, for Prosciutto's death, beginning the fight. The consists of the player avoiding and breaking the hold of Pesci's Stand "Beach Boy", and avoiding his up close attacks, until his Health bar is depleted. Pesci's attacks consist of using his Stand, which is a Fishing Rod, to catch the player if they are far enough away. He will then either Reel the player in, or Reel the player in and Kick them. He also will sometimes send the Line into the ground and chase the player, as the Hook can travel through People and Objects. And if the player is close enough, Pesci will hit the player a couple times with the Rod itself. Another thing the player needs to look out for, is the body of Prosciutto, who is on the verge of Dying, but is still alive for now. He will occasionally activate Grateful Dead's ability, and age the player, taking away Health. Once all of Pesci's Health is gone, a cutscene will play, where an injured Pesci, threatens to smash the Turtle, and Kill everyone inside. Bucciarati stops him, by Stand Rushing him, and shouting his Stand Cry "ARIARIARIARIARIARIARIARIARI!" finishing it off with the "Arrivederci."
|6-1||Venice's Santa Lucia Station - Get the "OA-Disc"!|
(ヴェネツィア・サンタ・ルチア駅『OA-DISC』をゲットせよ！ Play as Guido Mista)
"Venice's Santa Lucia Station - Get the "OA-Disc"!" Starts with a chatbox cutscene of Narancia driving a Car while the rest are inside the Turtle. Bucciarati gets another E-mail from the Boss, telling him of his next Assignment, which he relays to the rest. Mista and Giorno are now driving the Car, but find they are being chased by a man in a full Body Stand. His name is "Ghiaccio" and his Stand is named "White Album." This starts the Fight. Mista is on top of the Car while Giorno drives it. The objective is to last for Two Minutes, and prevent Ghiaccio from getting close enough to the Car to slam into it, damaging the Car and taking Health. The ways to stop him are to shoot him/and Hard Shoot him repeatedly. After the Two Minutes are up, the Level is over.
(ホワイト・アルバム Play as Guido Mista)
"White Album" starts with a chatbox cutscene, where the previous level left off. Giorno and Mista are still being chased by Ghiaccio. To which Giorno drives the car off the bridge and into the water. Where Mista swims to their destination, and Ghiaccio follows suit. Ghiaccio arrives near a small Lion statue, which he notices has a Computer Disc sitting upon it. He assumes this is what the Boss sent them for, and Mista shoots at him, starting the fight. The fight consists of the player maneuvering around the map and attempting to land a shot on Ghiaccio, until his Health is depleted . As Ghiaccio from the front, takes no damage, and only bounces off the bullets. Shoot him enough times and he will activate an Ice Shield, which bounces all bullets shot him, back to the player. His main forms of attack are rushing the player, and freezing the ground. When he freezes the ground, one of two things will happen, either the Ice will follow the player or it will surround Ghiaccio like a barrier. Once all of Ghiaccio's health is gone, a cutscene plays, where Ghiaccio falls to ground dead, letting out a pained groan, as his Stand fades away. Mista then lays on the ground in pain, thinking about how Giorno always seems to be right when he says something will happen. Giorno arrives and Mista asks to be healed by Giorno's Stand, Giorno agrees but warns him it'll be a bit painful. Narancia shows up to the Station with the Turtle, he sees Mista and Giorno, and is about to call out to them. He however hears Mista's pained sounds and see's Giorno hunched over him, Narancia gets the wrong idea and drops the Turtle. He then rubs his eyes repeatedly claiming he didn't see Mista or Giorno yet.
|7-1||Final Order From The Boss|
(ボスよりの最終指 Play as Bruno Bucciarati)
“Final Order From The Boss” starts with a chatbox cutscene, where Bucciarati loads the Disc they obtained, into their Computer. The Disc gives them instructions to deliver Trish to a Church, that the Boss is hiding in. After arriving Giorno volunteers to escort Trish inside, but is stopped by Abbacchio, saying only the Capo should go in. To which Bucciarati does. Another cutscene plays where Trish speaks of how nervous she is, and Bucciarati tries to comfort her a bit. Before turning around to find she is gone, and only a Blood stain on the ground remains. Bucciarati realizes the reason this Mission was ever put into place. It was so the Boss could kill Trish himself. Bruno makes a Zipper to the Basement, to confront the Boss, starting the fight. The goal of this level, is just to survive for a full Minute. The Boss's attacks consist of just "Teleporting" near the player, and trying to hit them. This is done with their fists, impalement, and by punching the ground or Pillars, sending debris. After the minute is up, the level ends.
|7-2||The Mystery of King Crimson|
(キング・クリムゾンの謎 Play as Bruno Bucciarati)
"The Mystery of King Crimson" starts with a cutscene, of Bucciarati behind a Pillar, awaiting the Boss, to get closer to it. Once he does, Bucciarati hits him with Sticky Finger. However, this is not the Boss, but the future version of himself. The Boss tells Bucciarati, that this is the ability of his Stand, his Stand "King Crimson". He explains his ability is to skip time, and gravely wounds Bucciarati, decreeing that the mission to protect Trish, is over. Bucciarati pushes him back, defying his decree. Claiming, his mission, is still on going. Starting the fight. The objective of the fight, so to inflict as mush shown on the health bar. Nothing else changes in the game play, from the previous level. Once the required amount of health is depleted, the level ends. This will start a chatbox cutscene, where Bucciarati and Trish escape from the Boss, but creating a Zipper in the ceiling, they are then met with Giorno. Bucciarati shouts, that they need to leave the Church, now. Showing the Boss, and King Crimson, are not far behind, hiding in the hole Bucciarati made. An actual cutscene plays, where Bucciarati announces, he and Giorno are defecting from the Boss, after learning of the true intention of the mission. This leaves Mista, Abbacchio, Narancia, and Fugo, quite shocked. Bucciarati tells them, they could go with him, but they will also be considered traitors. He refuses to order anyone to go. Fugo and Abbacchio both protest to this decision. But Abbacchio gets on the Boat with Giorno, Bucciarati and Trish. Stating he has no Home, and only feels calm, around Bucciarati. Mista joins too, stating he was going to join anyway, but wanted to wait for someone to go first, so he wouldn't be Fourth on the Boat. He also tells Giorno that Bucciarati doesn't pick fights he thinks he can't win. Fugo is baffled and yelling at the Two, asking why. Narancia doesn't know what to do and asks Bucciarati for an answer, an order. Bucciarati refuses to order him, but says it may be best to stay behind with Fugo. The take off, leaving Fugo confused, and Narancia thinking. Narancia realizes just how much his, and Trish's lives were. And starts swimming after them, leaving Fugo, alone. A chat box cutscene plays, where they try to figure out what to do now. To which Trish wakes up, and suggests the idea of traveling to Sardegna. As her Mother met the Boss there. Bucciarati announces they will travel there, and they're off.
|8-1||Flightcode Null! Headed for Sardinia|
(フライト・コードなし！サルディニアへ向かえ Play as Trish Una)
This section requires expansion.
(ノトーリアス・B・I・G Play as Trish Una)
This section requires expansion.
|9-1||Sardinia Island: Uncover The Boss' Identity!|
This section requires expansion.
|10-1||"Green Day" and "Oasis", Part 1|
(『グリーン・ディ』と『オアシス』 その① Play as Guido Mista)
This section requires expansion.
|10-2||"Green Day" and "Oasis", Part 2|
(『グリーン・ディ』と『オアシス』 その② Play as Giorno Giovanna)
This section requires expansion.
|10-3||"Green Day" and "Oasis", Part 3|
(『グリーン・ディ』と『オアシス』 その③ Play as Bruno Bucciarati)
This section requires expansion.
|11-1||His Name is Diavolo|
(そいつの名はディアボロ Play as Jean Pierre Polnareff)
This section requires expansion.
|11-2||The Requiem Plays Quietly|
(鎮魂歌レクイエムは静かに奏でられる Play as Bruno Bucciarati)
This section requires expansion.
|11-3||King of Kings|
(王の中の王 Play as Giorno Giovanna)
This section requires expansion.
A handful of characters do not appear in the Super Story Mode; They appear as part of the Story Drama, during cutscenes or simply as character models within Gallery Mode.
- Polpo, like in canon, does not appear in any battle, making his appearances in cutscenes.
- Notorious B.I.G's user, Carne, does not appear in the game or in Story Dramas.
- Mario Zucchero appears in the Story Drama during the events of Mystery of Soft Machine and Moody Blues' Retaliation.
- Sale appears in the Story Drama during the events of Enter Sex Pistols.
- Melone appears in the Story Drama during the events of Baby Face.
- Squalo and Tiziano appear in the Story Drama during the events of Clash and Talking Head.
- Scolippi appears in the Story Drama during the events of Sleeping Slaves.
- Risotto Nero appears deceased during a cutscene.
- Luca appears in a single cutscene.
- Coco Jumbo appears during some cutscenes, usually held by the characters as more of an item.
- Koichi Hirose is completely removed from the story. Footage from early builds of the game have him with Echoes ACT3 as complete models, but he was dropped before the game's release.
- Jonathan Joestar, Jotaro Kujo, old Joseph Joestar, and Josuke Higashikata appear in the game's opening cutscene as images above Giorno, representing the past JoJo generations and how Giorno truly takes after the Joestar bloodline.
- DIO appears in the game's opening cutscene as a photo inside Giorno's wallet.
The game was set to be released worldwide on October 2002 and was presented at Electronic Entertainment ExpoW (E3) 2002, titled simply as GioGio's Bizarre Adventure. The release was eventually cancelled due to unknown reasons, the surmised culprit being copyright issues.
It would not be until JoJo's Bizarre Adventure: All Star Battle from CyberConnect2 and Bandai Namco that another JoJo game would see an international release, the first being Heritage for the Future, also a Capcom product.
A fan-initiated translation project was developed to completely translate the Capcom game into English. The English patch is a combined effort of the groups Joey Jojo's Wacky Trip and JoJo's Colored Adventure Team. It was released on October 20th, 2018.
On release FamitsuW magazine scored the game a 31 out of 40.
- Polnareff's theme in the game is an orchestrated version of his theme from Heritage for the Future.
- This is the first game in its time to mention every previous JoJo protagonist from Parts 1 to 5, as Jonathan, Joseph (Part 3 appearance), Jotaro (Part 4 appearance), and Josuke appear as transparent visions above Giorno representing his inheriting their "golden spirit."
- Some of the voice actors on GioGio PS2 return to provide their voices to other characters in All Star Battle.
- This game marks the second time anything related to Part 5 appears in other media. The first time was with Chariot Requiem's appearance during Polnareff's Level 3 super in Heritage for the Future.
- Beta pictures show Giorno with a different model, particularly visible in his face. He was polished before the game's release.
- This is currently the only game where Leone Abbacchio and Moody Blues are playable.
- He was intended to be playable in Eyes of Heaven, but was deemed too difficult to make workable.
- ↑ https://www.facebook.com/jojocoloredadventure/videos/915778775250091/
- ↑ https://www.youtube.com/watch?v=-M8ncaolysg
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