JoJo's Bizarre Adventure: Eyes of Heaven (ジョジョの奇妙な冒険 アイズオブヘブン JoJo no Kimyō na Bōken Aizu Obu Hebun) is a tag team fighting game based on the JoJo's Bizarre Adventure franchise, developed by CyberConnect2 and published by Namco Bandai Games exclusively for the PlayStation 3 and PlayStation 4.
The game features 52 playable characters (53 with first print bonus), ranging from Phantom Blood to JoJolion. It was announced on Famitsu's January 15, 2015, issue and was presented at Jump Festa 2015.
The game was released on December 17, 2015, in Japan, June 28, 2016, in North America and July 1, 2016, in Europe.
Eyes of Heaven is a 3D action brawler, described as Stylish Tag JoJo Action (スタイリッシュタッグジョジョアクション Sutairisshu Taggu JoJo Akushon), set in large arenas based on locations in the JoJo's Bizarre Adventure manga.
Players may pick a single character to control in a large environment, as well as a second character that may be controlled by either a CPU or second human player to fight the enemy team for a 2v2 battle. However, the game doesn't allow for local multiplayer but only online multiplayer in 1v1 or 2v2 matches.
During a match, each duo has to deplete the enemy duo's health bar first before the end of the round. To do so, the characters have access to either basic attacks (A Normal attack used to create basic combos and a Powerful attack with combo-specific properties) or special skills taking the form of attacks that will deplete a larger portion of an enemy's health bar should they hit, or preparing/providing a number of advantages and bonuses when used. Special skills are subject to cooldowns during which a character isn't allowed to perform it again. Defensively speaking, a player can either block and attack to reduce the damage taken, or dodge it with a fast but short side-/back-step. Each character usually has one special ability they can occasionally perform that has notably more potent effects or damage compared to others, but has a greater cooldown. All characters possess a Flash Burst and two Flash Cancels; Flash Bursts cause the character to pose with a burst of light, breaking them out of combos by granting them invincibility and blowing back attackers; Flash Cancels instantly cancel out of a character's attack in order to open up more opportunities to combo. When a Flash Burst or Cancel is used, there is a long cooldown before they can be used again.
Each team has a Dual Heat Gauge with six different sections that fill when dealing damage or performing other tasks such as destroying stage objects. When one section of the gauge is filled, a team can do a Dual Combo (デュアルコンボ Dyuaru Konbo) during which they have to fill a special gauge by landing attacks before a timer runs out in order to perform a special cinematic and damage further the enemy team while restoring some health. When three sections are filled, a team can then perform Dual Heat Attacks (デュアルヒートアタック Dyuaru Hīto Attaku), special cinematic joint attacks which will greatly damage one of the enemy characters.
Moreover, the arena contains interactive items the characters can freely use for a number of goals, such as throwing or trapping objects, and stage-specific gimmicks such as knocking enemies down onto spikes to deal bonus damage and drinking at a cafe to replenish health. Many of the stage objects take the form of red boxes containing temporary power-ups, such as attack and defense boosts, instantaneous cooldowns to all abilities, and even Dual Combo and DHA charges.
Characters have three health bars which are depleted in succession until the character is "Retired", and knocked out of the fight. Each time a health bar is depleted, the character is temporarily knocked down before being able to resume the fight, permanently preventing them from restoring health past that point as well as granting them invincibility and therefore a chance to recover. When a member of a duo is Retired, their partner will be powered up to balance the number disadvantage under a Soul Succession. Soul Successions grant the character in question an extra purple health bar that will slowly deplete over time, and unparalleled power-ups to movement speed, skill cooldown speed, and attack damage. All unused Dual Combo charges are unavailable for the rest of the match, while charges of Dual Heat Attacks are converted into Soul Succession charges.
Certain match-ups contain special animations and dialogue between two characters, mostly between allies in the form of unique, fully animated Dual Heat Attacks.
The Story Mode includes an ability tree for each character. Characters are originally available in the game only with an incomplete set of techniques which are unlocked by fighting with them and use the point rewards from a fight to unlock a technique or improve the character's various stats in the tree.
Like in All-Star Battle, characters are categorized by Battle Styles which change how each character plays in the game, as well as their different strengths and weaknesses. For example, Vampires and the Mode-using Pillar Men heal from damage over time, except from Ripple-enhanced attacks and they can be immobilized by ultraviolet lamps as part of Rudol von Stroheim's "The Prime Example of Superior German Science" style. The Battle Styles "Ripple User", "Vampire", "Mode", "Stand User", and "Mounted" return from All-Star Battle (with slightly different names), while Eyes of Heaven adds "Ogre Street" (食屍鬼街（オウガーストリート） Ōgā Sutorīto) and "The Prime Example of Superior German Science" (ゲルマン民族の最高知能の結晶 Geruman Minzoku no Saikō Chinō no Kesshō, literally "The Greatest Crystallized Intelligence of the German People") to the game. Also new in Eyes of Heaven is that characters that were previously classified in All Star Battle as having one Battle Style but displayed abilities of another are now classified as having two Battle Styles. For example, Old Joseph Joestar is now classed as both a Ripple User and a Stand User, while in the previous game he was only classified as a Stand User who happened to have Ripple-based abilities and attacks as well.
The game features an original storyline supervised by Hirohiko Araki and centers around a major timeline and universal interference within the JoJo universe affecting characters across all arcs, as well as the Saint Corpse Parts.
|“||Though the chains of destiny may bind you, though you may be fated to fight, know that a noble heart is as strong as a diamond, and as free as golden wind in the sky. Though you may be imprisoned in a sea of stone, you can keep walking toward the light. There's always a blessing waiting in the wings, and as many signposts to guide you as there are stars in the sky.||”|
Dual Heat Attacks
Dual Heat Attacks (デュアルヒートアタック Dyuaru Hīto Attaku, DHA) are cinematic team combo specials that can be activated once the Dual Heat Gauge is filled in a match. Its activation sound effect is similar to the Time Stop sound effect from All-Star Battle.
Most DHA's consist of the secondary player attacking briefly, followed by the player who initiated the attack performing a cinematic move reminiscent of an HHA or GHA from All-Star Battle.
Some specific character combinations, however, have their own unique name and cinematic animations, usually recreating scenes from the manga or completely new scenarios. Teams with these types of DHA's are listed below:
Characters that only exist in menus, Stage Gimmicks, special abilities, or the story mode.
Stages are designed as large, dynamic 3D environments with varying altitudes. Much like All-Star Battle, most contain gimmicks, hazards, and situation finishes. When a certain Situation Finish is performed on the correct character on the corresponding stage, a colored manga panel is displayed.
|Diamond Is Unbreakable|
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- JoJo's Bizarre Adventure: All-Star Battle
- JoJo's Bizarre Adventure: Heritage for the Future
- GioGio's Bizarre Adventure: Golden Whirlwind
- JoJo's Bizarre Adventure: Phantom Blood (PS2 Game)
- JoJo's Bizarre Adventure: Eyes of Heaven Tournament
- The games' cover is an homage to the cover of the seventeenth volume of the series.
- A demo was presented at Jump Festa 2015 with 7 characters: Joseph Joestar, Caesar Zeppeli, Rudol von Stroheim, Jotaro Kujo, Noriaki Kakyoin, Josuke Higashikata and Diego Brando. It was released afterwards on PSN for PS4 only.
- Unlike the previous game, most of the pre-Part 4 character's voice actors, default color scheme and clothing match their anime counterparts.
- Some characters outside the anime, prior to Part 4's anime debut were also recast as a result of their voice actors being used in the anime.
- In an interview with CyberConnect2's boss, Hiroshi Matsuyama, he made a point in saying the game had no paid DLC or microtransactions.
- Another interview details the process that went into deciding what characters to feature in the game, with the developer saying that there were 120 characters put up for consideration and the list was gradually narrowed down to the 52 that made it into the game. Leone Abbacchio made it into beta testing, but there were difficulties in making Moody Blues viable in gameplay, particularly with how they planned on making it replay other characters' attacks. Ringo Roadagain, Tarkus, Bruford, various denizens of Morioh, and others were also considered as characters.
- Jotaro Kujo and his Part 4's self, Enrico Pucci and his New Moon form, Diego Brando and THE WORLD Diego cannot team up, presumably due to the characters not being involved around the storyline's chapters, unlike both Part 2/younger and Part 3/older Joseph Joestars, Dio Brando and his Part 3/DIO form/self, and Yoshikage Kira and his Kosaku Kawajiri disguise.
- In the Naples Station stage there is a sign displaying Araki's previous work, Gorgeous Irene.
- Originally Stroheim's default outfit was the Nazi uniform, with the cyborg one being his alternate. Over in the West, the Nazi costume has been completely removed, thus his default outfit is now the cyborg one.
- In Jean Pierre Polnareff's Ability Tree there is a typo saying Style Action: "Hermit Purple!" effect Time Extension when instead it should say "Off comes the Armor!"
- Lisa Lisa is listed as being born in 1988 in one of the Glossary entries, despite her being born around 1888.
- ↑ JoJo’s Bizarre Adventure: Eyes of Heaven launches June 28 in the Americas
- ↑ 2.0 2.1 BANDAI NAMCO Europe's tweet
- ↑ 3.0 3.1 JoJo’s Bizarre Adventure: Eyes of Heaven won’t have paid DLC or microtransactions
- ↑ JoJo’s Bizarre Adventure: Eyes of Heaven demo hits PS4 in Japan
- ↑ Ultra Jump 2016 Issue 1: Interview with Hiroshi Matsuyama
- ↑ https://www.youtube.com/watch?v=zZtCvrNpkPA
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