- Joseph vs Speedwagon's abductors/plane hijackers.
- Joseph vs two policemen
- Joseph vs Straizo
- Joseph vs Donovan
- Joseph vs Santana
- Joseph vs Caesar Anthonio Zeppeli
- Joseph & Caesar vs Wamuu
- Joseph vs Lisa Lisa
- Joseph vs Esidisi
- Joseph & Ceasar vs Esidisi controlled Suzi Q
- Joseph vs Kars
- Joseph vs Wamuu (Chariots fight) 
- Joseph vs Kars
- Joseph vs Empress
- Joseph and Avdol vs Mariah
- Joseph vs Daniel J. D'Arby
- Joseph & Jotaro vs Telence T. D'Arby
- Joseph & Noriaki Kakyoin vs DIO
- Joseph vs DIO
In Video Games
Joseph makes his gaming debut as playable character on the NES title as his young self (during Battle Tendency), along with other Jump Heroes (such as Goku from Dragonball, Kenshiro from Fist of the North Star and Seiya from Saint Seiya).
Joseph returns as his older appearance (Stardust Crusaders) in the sequel. Though takes on a lesser role as a non-playable character (Jotaro is the representative hero from JJBA franchise instead). Appearing only as support character, where the player can talk to him in order to obtain information.
Joseph is one of the 6 main characters to appear in the SNES RPG game, along with Jotaro, Kakyoin, Polnareff, Avdol and Iggy, they must fight all the enemies and situations they faced in the manga story to find and terminate DIO.
Older Joseph's Part 3 reincarnation is a playable character in the fighting game created by Capcom, titled "Joseph Joestar". Joseph uses both his Stand and Ripple as part of his moveset, such as the Overdrive. Most of Joseph's moves allow him to use Hermit Purple to grab the opponent from afar and send his Ripple through it to damage the enemy. Joseph's classic running away animation appears as his backward running and his special move is an uppercut that goes into an Ripple combo punch where Joseph whispers Lisa Lisa's name (with the background adding in various panels of her). His other special move involves grabbing the opponent with Hermit Purple and transferring all of his Ripple energy to damage the opponent heavily. Hermit Purple is also utilized in a counter attack (much like he did against DIO in the final battle of Part 3).
Joseph "JoJo" Joestar
Joseph also has his Part 2 reincarnation as an unlockable secret character (simply called "JoJo"). In this form, Joseph's main attack is his Clacker Volleys, where he uses it as a pair of nuchakos and boomerangs. His first special move is similar to his Part 3 counterpart though instead of whispering Lisa Lisa's name he screams Caesar's.
His other special move uses the Red Stone of Aja; by charging it with his Ripple the stone will shoot a powerful Ripple beam (similar to what Kars and Lisa Lisa did it during the events of Part 2) that will set opponents on fire. Some characters can duck under the beam, while characters like DIO and Joseph himself will still be hit while crouching.
"JoJo" can also use a crossbow to shoot an iron pellet across the screen to hit the enemy from the other side as well as a bottle cap from a coke bottle as a projectile, all of which are attacks that originated from the manga.
"JoJo" can also be 'activated' if Old Joseph is hit with Alessi's Stand, though temporarily, and missing a majority of his moveset other than kicks and punches. If "JoJo" is hit by Alessi, he will appear as his 13-year old self from the flashback with Speedwagon, and uses a weaker Ripple attack while flipping through a comic book.
Joseph makes a brief appearance in the game's introduction as an image behind Giorno (along with Jotaro, Josuke and Jonathan), after Koichi says that Giorno had a similar kindness to the Joestar bloodline and seeing Giorno eager to avenge the janitor killed by Black Sabbath.
However, the manga uses Joseph's Part IV appearance, while the game uses Joseph's Part 3 appearance instead.
Joseph appears as Jotaro's 3-block support koma. He uses Hermit Purple to draw an enemy toward's him, creating a opening for attack.
Although he's not playable he can be used as an support and help character in the game. In his 2 Koma support, Joseph Part 2 uses his special ability to predict the opponents line, inflicting paralysis effect on the enemy .
His 3 Koma support, now in his Part 3 appareance, he uses his stand, Hermit Purple, to grab the opponent and bring him near the player, creating a chance to attack. His help Koma gives the character the ability to see invisible characters.
Joseph also serves as an ally boost to Yoh (from Shaman King), by asking if he's a new stand user (since Shaman King character's can also use "spirits" to fight) and Franky (from One Piece), by asking if he doesn't burp after so much cola (a reference to Joseph's first appearance, where he used a cola soda to shoot an officer).
Joseph was one of the first confirmed characters to be in the game (along with Jotaro, Wamuu and Gyro), and appears as two different characters. This marks him as one of the only three characters with two incarnations, the others being Dio and Yoshikage Kira.
As a "Ripple"-user character (along with Jonathan, Will, Caesar, Lisa Lisa, and his Part 3 self), Joseph can recharge his Heart Heat Gauge through "Ripple Breath" by holding down the Style button, performing a famous JoJo pose, as well as deliver enhanced versions of skills if Style is inputted in place of normal attack buttons.
During a fight, Joseph can use several different attacks that were featured in Battle Tendency.
- I'm so outta here!: A skill shared with his older self, Joseph runs away from the opponent, marking him one of the only three characters in the game capable of running in the opposite direction; The others being Iggy and Hol Horse.
- Now you've pissed me off!: Joseph moves forward and unleashes a downward elbow, downing the opponent on hit. This move is a middle attack that cannot be blocked if the opponent is crouching, and cannot be Puttsun Cancelled.
- How 'bout a cold one?: Joseph uses the Ripple to pop a bottle of cola open, hitting the opponent with the cap and knocking them into the air. This move doubles as an anti-air. If Ripple-enhanced, the cola bottle is replaced with a wine bottle that hits with the cork, knocking the opponent higher into the air. A coconut will then fall on the opponent out of nowhere as a middle attack. The coconut will fall earlier and hit the opponent in mid-air if the move is Puttsun Cancelled. (Ripple-enhanced Comboable through Puttsun Cancel)
- Clacker Boomerang: Joseph throws a spinning Clacker as a projectile. If the button inputted is held long enough, the Clacker will return to hit the opponent twice, even if Joseph is in the middle of being attacked. If Ripple-enhanced, Joseph will throw two. (Comboable through Puttsun Cancel)
- Clacker Volley: Joseph brings out a Clacker and spins it, hitting the opponent multiple times. If Ripple-enhanced, the attack does more damage. This move alone has three follow-up attacks. (Comboable through Puttsun Cancel)
- Now who's laughing!: Joseph takes out a second Clacker and proceeds to beat the opponent with the two rapidly spinning. He then delivers a finishing blow that sends them flying. If Ripple-enhanced, the attack does more damage. (Comboable through Puttsun Cancel)
- I'll smash you good!: Joseph charges his Clacker before swinging it downward, hitting the opponent for heavy damage. This move is a middle attack that cannot be blocked if the opponent is crouching. If Ripple-enhanced, the attack does more damage and grounds the opponent hard enough for them to bounce. (Comboable through Puttsun Cancel)
- Don't you get it?: A counter that increases Joseph's Trick level upon success. Joseph spins around and reveals that he is hiding two Clackers behind his back. Should the opponent hit him in that moment with a non-Throw/HHA/GHA, Joseph retaliates with both Clackers striking at the same time, exerting enough force to propel them far back. This move is able to automatically correct Joseph's orientation if Clacker Volley is dodged. If Ripple-enhanced, the attack does more damage.
- Time to bring down the hammer!: Joseph pulls out a sledgehammer to smash the opponent with it in a large overhead swing. The move is a middle attack that cannot be blocked if the opponent is not crouching, can hit them when they're down, and can be charged to eventually increase its damage drastically and make it unblockable, but leaves Joseph open to attack. If Ripple-enhanced, the attack does more damage.
- Guess I did it again!: A counter that increases Joseph's Trick level upon success. Spending a 1/4th of his Heart Heat Gauge, Joseph braces himself with the Ripple for a short instance. If the opponent triggers it, Joseph blasts the guard's entire Ripple into them for heavy damage, stunning them and leaving them vulnerable. (Comboable)
- Your next line is-: A counter that increases Joseph's Trick level upon success. Joseph momentarily exits his battle stance to put his hands on his hips and chuckle. Should the opponent trigger the counter, the battle is halted as Joseph correctly predicts the opponent's next line, usually taking the line from one of their taunts (even going so far as to imitate DIO's "WRYYYYY!", Funny Valentine's "DOJYAAA~N!", Iggy's loud gum chewing sounds, etc). This has the added effect of replenishing half a bar of Joseph's HHG, while simultaneously removing the opponent's own half. This ability can only be use once the entire battle. Notably, in a mirror match against himself, Joseph's prediction against the other uses the quote "I'm going to wipe that smirk off your face!"; The same line that Esidisi predicted Joseph himself to say in canon, though is one of Joseph's default taunt lines regardless.
- Rebuff Overdrive: Spending some of the HHG, Joseph fortifies himself and jumps as he hits the opponent with both his elbows, knocking them high into the air. Joseph can only be interrupted by Throws and HHA/GHA. This move doubles as an anti-air, and all of Joseph's abilities can be performed instantly following it. (Comboable through Puttstun Cancel)
- Ripple Guard: Joseph uses the Ripple to instantly block attacks using the Heart Heat Gauge in place of the Guard Gauge. The skill will last as long as the inputted button is held, or until the HHG empties.
- Throw - Hah! Moron!: The resulting attack changes depending on the direction.
- If forward, Joseph holds the opponent in a reverse headlock, reverse kicking them in the face three times before spinning around and kicking them in the torso to send them off.
- If backward, Joseph swings around to the opponent's other side to catch them in a headlock. He proceeds to give them a noogie before throwing them.
Exclusive to Joseph is a "Trick" system, otherwise named "Guess I did it again!" Level, represented by an icon of his scarf above his Heart Heat Gauge. All three of Joseph's counters increase the level upon their success. Every level he reaches will increase the damage of all Ripple-based and Ripple-enhanced skills. Joseph reaches his maximum strength at Level 3, or Level MAX, at which many of his abilities deal immense amounts of damage.
Joseph's HHA, "This means war!", has him instantly pulling a Tommy Gun out from behind him to shoot the opponent with a volley of 27 bullets. At any time during the attack, but not after, Joseph may use a supplementary follow-up attack, "This'll blow you away!", to knock the opponent into the air with the butt of the gun and transfer a blast of the Ripple into them using a few more bullets (a reference to what he did to Straizo). "This'll blow you away!" deals more damage depending on Joseph's Trick level, and can correct Joseph's orientation should the opponent have sidestepped the initial Tommy Gun bullets for a surprise attack. The HHA does not require the first bullet to connect in order to work, and will not stop until it finishes or Joseph is interrupted.
Joseph's GHA, "Lemme show you my 'tricks' of the trade!", begins with him pulling up a hidden string trap from the ground. This attack can even hit a downed opponent. If they are caught, Joseph pulls out two pairs of Clackers and delivers a lengthy attack combo, relentlessly hitting the opponent with them while exclaiming "Ripple Overdrive Beat!". Joseph then briefly stops his assault to Ripple Breathe, charging Ripple energy into the Clackers, before hitting the opponent with all four in a finishing blast, sending them flying. The GHA deals more damage depending on Joseph's Trick level. This attack is a reference to his brief yet unsuccessful attack on Wamuu, but this time he follows through.
Joseph also possesses several alternate costumes, most of them inspired by various manga chapter covers and other official artwork.
Part 3 Joseph also appears in the game as a DLC character, named simply named "Old Joseph" to differentiate himself to his younger counterpart.
Most of his attacks are similar to those from the Capcom game (Heritage for the Future). As one of the mass majority of playable characters in the game with the "Stand" Style, Old Joseph can turn Hermit Purple on/off, changing movesets, although he does not have access to the Stand Rush ability returning from the Capcom game.
- Fighting on the run!: A skill shared with his younger self, Old Joseph runs away from the opponent.
- Ripple Breath: A skill shared with Ripple-users. Old Joseph can charge his Heart Heat Gauge, performing a pose while doing so.
- Throw - Now you've done it!: Old Joseph pushes the opponent off-balance before delivering a Ripple-enhanced horizontal chop that sends them flying.
While Hermit Purple is off:
- That changes everything!: Old Joseph kicks the opponent's shin. Old Joseph's moves can be performed instantly following this attack.
- Ripple Overdrive: Old Joseph slides forward to deliver an overhead chop. This move is a middle attack and cannot be blocked if the opponent is crouching. This move can be Ripple-enhanced if Style is inputted inplace of normal attack buttons. If Ripple-enhanced, the attack does more damage and causes the opponent to bounce upon hitting the ground (Comboable through Puttsun Cancel).
- Cunning Tactician: Expending a 1/4th of the HHG, Old Joseph wraps Hermit Purple charged with Ripple around his torso. While this move is in effect, the next middle/high melee attack dealt to Joseph by the opponent will damage them and cause them to flinch as Hermit Purple bursts out of Old Joseph's shirt, leaving them open to counterattack. The effect can be nullified by projectiles and other non-melee attacks. (Comboable)
- Coal Tar: Old Joseph summons Hermit Purple to bring out a drum of coal tar from off-screen and crush it, spilling the black liquid all over the floor. The drum can hit the opponent itself for extra damage. The coal tar puddle is a low attack that can make either Old Joseph himself or his opponent slip and fall flat if they step in it, dealing minor damage. This refers to his battle with Empress.
While Hermit Purple is on:
- Panic isn't in my vocabulary!: This skill can only be used during a vertical jump. Old Joseph uses Hermit Purple to pull him by the ceiling (regardless of whether or not the stage has a physical ceiling) a long distance away from the opponent, easily evading most attacks and creating distance.
- Now I gotcha!: Old Joseph sends Hermit Purple out at an upward angle. This move is specifically used as an anti-air. If it hits, Old Joseph uses Hermit Purple to slam the opponent into the ground.
- Hermit Purple!: Old Joseph sends Hermit Purple out to strike the opponent at mid-range. This move has a follow-up attack. (Comboable through Puttun Cancel)
- Solar Energy Ripple!: This move expends some of the HHG. Hermit Purple wraps around the opponent as Old Joseph sends Ripple pulses through it before blasting them away, dealing more damage if the attack button is rapidly pressed.
- You gotta stand on your own!: Old Joseph swings Hermit Purple at a low angle to strike the opponent. If it connects, he pulls the opponent towards him. This is a low attack and cannot be blocked if the opponent is not crouching. It is also capable of picking up a downed opponent, leaving them open to more attacks. (Comboable through Puttsun Cancel)
- Take a STAND for it!: A Throw. Hermit Purple's vines are sent out in a fanning manner right in front of Old Joseph. If it connects, the opponent is bound as Old Joseph swings them in a circle before throwing them.
Old Joseph's HHA, "Battle Apprenticeship", is a counter attack. If hit while Ripple Breathing, he will use the Ripple to blast the opponent away and onto the floor, before using Hermit Purple to launch into the air and perform a powerful downward chop (the same thing he did to a camera in the beginning of Part 3, though on a much larger scale).
Old Joseph's GHA, "Hermit Purple and Ripple!", makes use of Hermit Purple much like a whip, sending it out at long-range. If it hits the opponent, they are bound and flung over Old Joseph in a devastating overhead slam hard enough for them to bounce. After pulling the opponent into the air again, Joseph takes a short moment to Ripple Breath, before pulling them towards him and finishing with an intense Ripple Overdrive chop to the face/neck.
Old Joseph possesses two alternate costumes, one is based off his early appearance in Part 3 (wearing the long jacket he had on while visiting Jotaro in jail) and the second is based off one of the manga covers, where his hair is blonde and he does not wear a hat (erroneously, he still uses various animations regarding the adjustment of his hat, even though he is without it while in this costume).
Joseph Joestar (from Part 2) is one of the two playable characters, alongside Jonathan Joestar, that represent the JoJo's Bizarre Adventure franchise in J-Stars Victory Vs..
Joseph's moveset includes his Cracker Volley to be used in combo and ranged attacks, his Tommy Gun to be used as a projectile attack and the Red Stone of Aja appears during Joseph's Special Move, where he aims it at the opponent and charges it with a ripple before shooting a powerful solar laser beam at them, causing a huge explosion (In canon, it was Kars who does this by accident during the final events of Part 2). Several of his famous poses appear as taunts and intro and victory sequences, similar to Jonathan.
Joseph's role during Story Mode is limited to small appearances. During Luffy's team arc, they claim to see an person walking over the water coming in their direction. That person is none other than Joseph Joestar himself, challenging the player's team claiming he's training his Ripple power (a small reference to Lisa Lisa's first appareance, where she walked over the water in Italy when first meeting Joseph). He yet appears later, this time challenging Naruto's team. After both battles, Joseph's introduces himself by saying "Joestar... Joseph Joestar, but you can call me JoJo." (the same line he uses to introduce himself to Smokey).
Joseph's color scheme is derived from the one used in the anime series. Joseph and Gon share the same theme, called "Bravely and Resolutely".
Both Joseph and Gintoki (from GINTAMA) shares the same seiyuu (Tomokazu Sugita), and this fact is alluded in their dialogues. Such as both characters predicting each other's lines, or a comment from Shinpachi saying, "Gin-san, this guy... He kind of sounds a lot like you."
Despite not having any specific conversation or interaction with Jonathan Joestar, they both appear as rivals in one of the videos for the western version of the game, J-Stars Victory Vs +, with their battle named "WHEN GRANDFATHER MEETS HIS GRANDSON!".
Joseph is one of the first 3 available characters the player must choose to be his first team leader (alongside Jonathan and Jotaro). Both young and old incarnations appear as playable Metal Strikers.
For his FINISH moves, Part 2 Joseph uses his Cracker Volley on the defeated enemy, while his Special Level 3 Leader makes he uses his Thompson Machine Gun hitting any enemy near his target field, and his Part 3 appearance FINISH move uses Hermit Purple to capture the enemy and transfer Ripple into them.
Joseph (Part 2 was one of the first characters confirmed for the game (alongside Caesar, Stroheim, Jotaro, Kakyoin, Josuke, and Diego). His move set consists of a sledgehammer, heavy crossbow, Tommy gun, and cola bottle cap attack, all of which can only be found/replenished by opening unique chests scattered around the stage.
Joseph can initiate a unique Dual Heat Attack with Caesar where the two attack from both sides with a series of Ripple-charged strikes and Ripple-infused bubbles, before Joseph invites Caesar to initiate the Positive/Negative Overdrive they used on Suzi Q to save her from from Esidisi's control.
If Caesar falls in battle before Joseph, a special animation will play where they recreate the scene involving Caesar's final words and creation of the blood bubble (which pops in an anti-climactic fashion shortly after conception), along with Joseph's iconic "CAESAAAR!!!" scream.
Part 3 Joseph (Simply called "Old Joseph") was also confirmed for the game as a non-DLC character, alongside Iggy, N'Doul and Dio Brando (Part 1). Most of his moveset remains intact, however Joseph features a new special move, which allows him to create a map on the ground in order to locate opponents far away or hard to find (much like he did during the Empress events).
Old Joseph has a unique Dual Heat Attack when paired with either Jotaro, Josuke and Avdol.
- Jotaro: Old Joseph jumps into the air and tries to snare the opponent with Hermit Purple, only to miss. Briefly shocked and emoting his iconic "OH MY GOD!" he drops the facade to reveal that he had tied the opponent with a rope during his previous attack, subsequently sending a Ripple current through the rope to shock them as Jotaro and Star Platinum barrage them into submission.
- Josuke: Crazy Diamond pummels the target and sends them flying, before Old Joseph binds them with Hermit Purple, flinging them into an overhead ground slam. After launching the opponent into the air again, Old Joseph pulls them towards him and finishes them with a Ripple Overdrive chop to the abdomen.
- Avdol: Avdol fires an attack from Magician's Red that surrounds them before Joseph strikes them with a Ripple-empowered Hermit Purple over his wrist throwing them into the air; they both come together and fire their Stands at the opponent overhead as the opponent is burnt using a combination of the Ripple and Magician's Red's fire.
Old Joseph's color scheme is based on his anime appearance.
- As an Englishman, he can often be seen saying various phrases in English. His catchphrases include "OH! NO!" (Used both in Part 2 and Part 3) and "Oh! My! God!" (used exclusively in Part 3) as a few examples.
- A running gag in Part 3 has Joseph lose parts of his prosthetic hand, or even the hand itself, when enemies attack him, but later appearing with it intact without any definite explanation.
- Joseph has survived four plane crashes (two in Part 2 and two in Part 3); this was brought up twice throughout Part 3.
- Joseph is the only person to be able to use both Ripple and have a Stand of his own.
- According to Straizo, non-organic objects can only conduct Ripple if the user is touching them. Despite this, Joseph managed to maintain non-organic objects imbued with Ripple after they left his hands on two separate occasions: during his initial fight with Wammu, with his clackers, and during his final fight with Wammu, with metal ball
- Joseph, out of all the JoJos, had lived the longest life to date.
- Having appeared in 11 games, Joseph is the character from the franchise with the most appearances in video game media both in-and-out-of universe. A total of 7 games use his Part 2 appearance, while 8 games use his Part 3 self (Both Jump Ultimate Stars, Heritage for the Future, All-Star Battle, Stardust Shooters and Eyes of Heaven uses both of Joseph's appearances).
- Joseph's Part 3 appearance shares a lot in common with Indiana Jones. Both have older appearances consisting of grey hair, a beard, and a fedora. Both were alive during World War 2, and both use whips (in Joseph's case, the whip-like Hermit Purple).
- Joseph's Part 4 appearance also shares similarities with the character Henry Jones Sr. - the father of Indiana Jones introduced in Indiana Jones and the Last Crusade. Both physically through the wearing of rounded spectacles, and a hat combined with the same beard-moustache combo. The two character play a similar role as the father of the protagonist, who prove just as resourceful as their younger counterparts despite initial criticism from the protagonist.