Close-Range Power Type (近距離パワー型,Kinkyori Pawā Gata)
These Stands are known for being able to inflict powerful and/or swift physical attacks with their bodies. Usually, Close Range Stand's Destructive Power and Speed ranks somewhere between A-C and they are able of movements requiring a high degree of precision as the User is directly commanding them. However, they are only able to move small distances from their users although their own abilities could have a greater range. These Stands will generally obey their users' will.
The User of a Close-Range Stand usually prefers to directly confront his opponents, allowing his or her superior might to be put to use and bypassing his weak reach. Moreover, he often disposes of a powerful ability. However he is nearly powerless against an out of reach target.
List of Close-Range Power Stands
Long-Distance Manipulate Type (遠隔操作型,Engaku Sōsaku Gata)
Also known as a Remote Control Stand, These Stands are defined by a greater-than average range, some Long-Distance Stands being able to go kilometers away from their Users; thus they are typically ranked A or B in Range. Moreover, the User is able to command their movement with a good precision. On the other hand, the remaining link between User and Stand means injuring the Stand will damage the User as well and most of these Stands aren't a physical match for other types of Stands.
The User of Long-Distance Stand will typically exploit his greater range and precision to set up favorable ambushes and kill and enemy before they can retaliate. The User may find himself vulnerable if caught with the Stand far away from him.
List of Long-Distance Manipulate Stands
Automatic Stands are all the Stands who do not follow their Users' command but rather act automatically though they can be preset to follow specific instructions. Most Automatic Stands are in a way separated from their Users and thus harming the Stand will leave the User unscathed and sometimes unaware of his Stand's status. However, there are still exceptions to still rule. There are several sub-types of automatic Stands.
First a Stand may be a Far-Distance Autopilot type. These automated Stands can wander far away from their Users without losing in power. In addition to their respective abilities, they will have noteworthy physical abilities such as great resilience. However most Far-Distance Autopilot Stands follow simple instructions centered around a single datum like temperature and cannot adapt to the situation nor make precise moves.
Secondly several Stands act on their own simply because the User is dead, yet they have maintained themselves. It makes defeating them for good more difficult and in some cases impossible.
Thirdly, all kinds of Stands may simply have their power function automatically in some fashion, the User needing minimal input. A Stand's ability may be linked to a condition unrelated to the User's will, making it semi-automatic. They could be sentient and act on their own without following its User's orders. In that case the User may be unable to control it and possibly be a victim of their own stand's power.
List of Automatic Stands
Far Distance Autopilot Type (遠隔自動操縦型,Enkaku Jidō Sōjū-gata)
Range Irrelevant Stand
Range Irrelevant (射程距離無関係,Shatei Kyori Mukankei)
There are a few Stands where range has very little to do with how they function. Some Integrated Type ( 一体化型 Ittaika-gata ) Stands are applicable here, as well as Stands with space time-related abilities where range simply doesn't apply.
Stands are modeled after creatures found typically in nature and are the most common type of Stand. This includes Human Type (人間型,Ningen-gata) Stands, which feature limbs similar to a human being. As such, Stands of this type will commonly activate their abilities or inflict damage via direct contact.
Substance Assimilation Type (物質同化型,Busshitsu Dōka-gata)
Substance Assimilation type, or Bound Stands, are bound to material objects, such as vehicles or dolls. Said Stands, if bound to fluid objects, may even be intangible. These Stands can be seen by ordinary humans. Although most of them vary in terms of statistics, they commonly have medium-to-no Development Potential due to these Stands only being able to manipulate the object they are bound to. They typically rank A in Durability, because they often do not take damage themselves, sometimes even having self regenerating ability; or because their ability is always active, being bound to objects.
Stands comprised of multiple units, each able to function entirely on its own. The entirety of the colony constitutes a single Stand, and as a result, attack power is divided. Similarly, damage to the user is proportional to the population size of the Stand; the higher amount of units, the less damage is transferred when a unit is damaged.
List of Colony Stands
Bad Company (Army of miniature soldiers, tanks and planes)
Stands that take the form of an object, used as a weapon, it is up to the User to directly wield/hold them. They may look like Bound Stands but it is the User that calls them, and they aren’t visible to non-Stand Users. Damaging them will not wound the User. They have high Durability and low Development Potential for the same reasons as Bound Stands.
Stands cover their user like armor, defending them along with the use of their abilities. Because they are bound to their user, their Range is often short, though depending on the Stand they may be able to use projectiles, among other long-ranged attacks.
Throughout the series, various methods are introduced for altering a Stand's base form. A select few number of Stands have the inherent ability to undergo metamorphosis and evolve naturally, becoming stronger and allowing their user to unlock various forms of the same Stand, referred to as "ACTs". The Arrow is also known for its ability of further unlocking the potential of a Stand, its effects seemingly determined by whether or not the User or Stand is targeted. A Stand User may also obtain a new Stand through a process described in DIO's Diary as a way to "achieve Heaven".
In the event of two Stand users becoming one being, like in the case with Josuke Higashikata, their Stands will fuse together. The user's new Stand will acquire a new ability or aspect, which is usually a combination of the two original Stand abilities.